//enemy2hp(integar)
//returns hp from enemy number
///*
switch argument0{
case 0: return 0;break;//nothing
case 1: return 60;break;//hell crawler
case 2: return 40;break;//crawler
case 3: return 60;break;//guardian
case 4: return 50;break;//infestor
case 5: return 100;break;//reaper
case 6: return 40;break;//specimen WSS
case 7: return 80;break;//specimen SWSS
case 8: return 85;break;//demon
case 9: return 20;break;//lost soul
case 10: return 80;break;//droideca
}

//*/